当前位置 首页 《你以为我不敢在车里要你》 《你以为我不敢在车里要你》
全集

《你以为我不敢在车里要你》

类型:动作 微电影 爱情  美国  2004 

主演:金宝罗 金宰铉 申素率 

导演:埃米·谢尔曼-帕拉迪诺 丹尼尔·帕拉迪诺 

你以为我不敢在车里要你 剧情简介

[2024□07.0216:03:0□□OpenGLEx□en□ion□:GL_OES_depth24□GL_AN□LE_s□e□cil_te□tu□in□□GL_□□T_depth_c□□mp,□L_□V_shader_□o□erspective_interpola□ion,GL_CHR□MIUM_lose□context,□L_ANGLE_program□cac□e_c□nt□ol,GL_ANGLE_instance□_□rrays□GL□EXT_disjoint_□imer□query,GL_EXT□te□ture_type_2_10□1□_10_REV,GL□CHROMIUM_copy_co□pressed_t□xt□re,GL_OES_draw_elemen□s_b□□□_□□rtex,GL_E□T_blend_minmax,GL_EXT_texture_compre□sion□dx□1□GL_NV□E□L□stream_consumer_e□t□□nal□GL_O□□□EGL_image_externa□,GL_OES_compressed□EAC_RG11_□n□i□ned_□e□□ure,□L_□VR_multiview,GL□O□S_vertex_array□object,GL_E□T□instance□_arr□ys,□L_OES_□exture_float□GL_EXT_□as□□instance,GL_OES_rg□8_rgba8,GL_□VR□□u□ti□iew2,G□_CHROMIUM_bind_genera□es_□e□□urc□,GL_ANGLE_renderabi□ity_va□idation,GL_O□S_text□r□_stenci□8,GL_□NGLE_copy_□exture_3d,GL_□XT_conse□va□ive_□epth,GL□OES_□o□pressed_EAC_R11_unsigned_t□xt□re,G□□OES_c□mpr□ss□d□□TC2_□□n□ht□roughA□sRGB8□alpha_textu□e,G□□AN□LE_memor□_siz□□GL_O□S_c□mpressed_□AC_R1□_signed_□exture,G□_ANG□E_robust_c□ient_m□mo□y,GL_□M□_perf□rmance□monitor,GL_OES_compressed_EAC_RG11_signed_texture□GL_WEB□L_video_texture,G□_EXT_textu□□_filt□r_□nisotropi□,,GL□EXT_blend_fu□□_e□□ende□,GL□ANGLE_get_□eriali□e□_context□string□GL□ANGLE□transla□ed_shade□_source,□L_OES_element_index_uint,GL□A□GL□_text□re_comp□essio□_d□□3,GL_A□GLE_multi□dr□w□GL_ANGLE_□hade□_pixel_l□□a□□storage,□L_ANGL□_request□e□tension,G□□OES_E□L_image,GL_ANGL□_□ase_ve□tex□bas□_instance□□L_O□□_get_program_□ina□□,□L□□NGLE_clip_c□ll_distance,GL_O□S_draw□bu□fers□indexe□□GL_EXT_poly□on_offset□clam□,□L_APPLE_cl□p_dis□□n□e,G□_ANGLE_te□ture_compression_dxt5,GL_OES_□□rfaceless_□onte□t,□L_NV□pi□el_b□ffer_object,GL□□E□_EGL□im□ge_external_essl3,GL_EXT_col□r_□u□fer_flo□t□GL_NV_framebuffer_b□it□GL_EX□_□en□er_□□□rm,GL_EXT_t□x□ure_comp□e□sion_bptc,GL_EXT_texture_compr□ssi□□_rgtc,GL_EXT_read_fo□ma□□bgra,G□_□□ROMIUM_bind_unif□r□□□ocation,GL_EXT_□raw_buffers_index□□,GL_EXT□map_b□ffer_range□□L_OES□tex□□re_bo□der□clamp□GL_OE□□depth3□,GL_ANGLE_s□ader_pi□el_lo□□□_storage_co□□re□t,GL_EXT_tex□ure_for□at_BGRA□□88,□□_E□T_r□b□stnes□□GL_OES_s□and□rd_deriv□□ives,GL_AN□□E_get_tex_l□vel_pa□a□e□□r,GL□EXT_texture_storage,GL_OES□□e□ture_□pot□GL□ANGL□_frameb□ffer_mu□□isamp□e,GL_□X□_unpac□_su□image,GL□ANGLE_provoki□g□□□□t□x,GL□CHROM□UM_□opy_text□□e,□L□EXT_texture_rg,GL_OES_□om□ressed_E□C2_sRGB8□□lpha□□te□ture,□L□A□□LE□base_ve□tex_b□se_instan□e_shader_builtin,G□_ANGLE_lossy_etc_decode,GL_□□T_te□ture_compre□sion_s3tc_srgb,GL_□ES_fbo_□ender_mipmap,GL□EXT□discard_framebuf□er,GL_OES□mapbuffer,□L□OES_textur□_hal□_floa□□linear,□L_EXT□cl□□_control,GL_EXT_t□xture_b□rder_c□□□p,GL_OES_shad□r_multisam□le_inter□ola□ion,GL_EXT_sha□er_□extu□e_lod,GL□□XT_□e□□ure_mir□or_□lam□_to_edge□GL_OES_pack□d_d□pt□_stencil,GL_ANGLE_□ex□ure_multisa□ple,G□_□XT_colo□_b□f□er_half_float□G□_OES_co□pr□ssed_□T□2_p□nc□throughA_RGBA8_textur□,GL_OES_texture_half□float,G□_EXT□□□b□g_□abel,□L_ANGL□□pack_r□verse_□ow_order,GL_EXT_d□□w_buffers,G□_NV_□ack_su□□mage,GL□□□S_compre□sed_ETC2_RGBA8_texture,G□_EXT_EGL_□ma□e_extern□l_wrap_modes,GL□OES_t□□tu□e_float_linear,□L_EX□_dr□w□el□me□t□_base_ve□tex,G□_EXT_sRGB,GL_CHROMIUM_sync_□uer□,G□□EXT_multi_draw_□ndirect,GL_KHR_par□llel_s□ade□_□omp□le,GL_□NGL□_□rameb□ffer_blit,GL_EXT_flo□□_□□end,GL□EXT□□□□tisa□p□ed_render_to_t□x□ure,GL_EXT_texture□no□m16,□L_ANGLE_cli□nt_arrays,□L_NV_fence,GL_ANGLE_t□xture_u□age,GL_EX□_cl□□_cu□l_d□sta□ce,G□_EX□_frag_dept□,G□□A□GLE_mul□i□iew_multisam□le,GL_OES_compr□□sed□ETC2□□GB8_□extur□,□L_ANGLE_□epth□□e□t□re,G□_ANG□E_pol□gon_mod□,GL_EXT_o□clu□i□n_quer□_□o□le□n,GL□EXT_debug_marker,GL_OES_compressed_ETC2_sRGB8_□extur□,GL_□E□_□ample_v□□iables,GL_KHR_□ebu□[202□.07.0216:03:06]□p□□□LExt□nsions□□L_OES_□epth24,G□_□NGLE□stenc□□_te□turing,□□_EXT_depth□clamp,GL_NV_□hader_nop□rspective_i□ter□□lation,GL_CH□OM□UM_l□se_c□nt□xt,GL□ANGLE_□rogram_cac□e_co□trol,GL_ANGLE_insta□c□d_arrays□G□_EXT_disjoint_timer_query□□L_EXT_text□re_□yp□_□_10_10_10_REV,GL_□HROMIUM_□opy□compressed_t□□tu□□,GL_OES_dr□□_e□eme□ts_bas□_vertex,GL_EXT_blend_minmax,GL□EXT_te□ture_compression_dx□1,GL_NV_□GL_stream_c□□sume□□ext□r□al,GL□□ES_EG□_image_exte□na□,GL_OES_compressed_EAC_RG□1_u□signed_texture,G□_OVR_multiview,GL_□E□_ver□ex_array_object,□L_EXT_in□□□□ce□_arr□ys,G□_OES□texture_float□GL_EXT_base_in□tance,GL□OES_rg□8_rgb□8,GL_OVR_multiview□,GL_CHROMIUM_bind_gene□ates_r□□□urce,GL□ANGL□_re□derability_vali□ation,GL_□E□_tex□□re_stencil8,GL_ANGL□_c□p□□text□re_3d,GL□EXT_co□ser□at□ve_depth,□L_OES_□ompressed_EAC_R11_unsigned_text□□e,GL_OES_□om□r□ssed_ETC2_pun□ht□roughA_s□GB8_alph□_□□xtur□□GL_ANG□□_memory□si□e,GL□□ES_compr□ssed□EAC_R11_signed_texture,□□_ANGLE_ro□ust_c□ien□_□□mory,GL□AM□_performance_monitor,GL_O□S□compr□ssed_EAC_R□1□_signed□te□ture,□L_WEBGL_video_texture,GL_EXT_texture_filter_a□isotr□pic□,GL_EXT_blend_func_exte□ded,GL□ANG□E□get□serialized_con□ext_strin□,GL_□NG□E_transla□ed_shade□_□ource,GL□□ES_el□ment_index_uin□,GL_A□GL□□tex□ure□co□pressio□_dxt3,□L_ANGLE_mul□i□dr□w,GL_□□GLE_shade□_pixel_local_storage□GL_ANGLE_r□ques□_exte□sio□,□L_OES□EGL_imag□,GL_ANG□□_b□se_ve□□ex□b□se_ins□an□e□GL□O□S_get_progr□m_□inary□GL_ANGLE_cli□_cull_distance,GL_OES_draw_buf□ers_in□□xed,GL_□XT□po□□□on_offs□t_clamp□GL□APPLE_cl□□_distance,□L_A□GLE_t□xture□com□r□ssion_dxt5□GL_OES_surfacele□s_cont□xt,G□□NV_pixel_□uffer_object,GL_OE□_EGL_im□□□_exter□al□□ssl3,G□_EXT_color□□uffer_float,GL_NV_framebuf□er□bl□□,GL_EXT_rende□□snorm,GL_EX□_texture_c□mpressio□_bp□c,GL_EXT_textu□e_co□pre□sion□rgtc,GL□□XT□read_format_bgr□,GL□CHROMI□M_□□□d_□niform□□oca□ion,G□□E□T_draw_□uffer□_ind□□ed,GL_EX□_map_buf□er_ra□ge,GL_OES_texture_bor□er_clamp,GL_OES_□□pth3□,GL_ANGL□_shader_p□xel_local_□tor□ge□co□□rent,GL_EX□_texture_f□rmat□BGRA□88□,GL_□XT_□□bustness,□L_□ES_standa□d_derivatives,GL_ANGLE_g□t□tex_le□el_param□ter,GL_E□T_textu□e_sto□a□e,GL_OE□_texture_npot,GL_AN□LE_framebu□fer_m□l□i□amp□e,GL□E□T□un□ack_□ubima□e□G□_□□GLE_provoking□v□rte□,GL_CHROMIUM_c□□y_textur□,□L_□XT_texture_rg,GL_OES_c□mpr□ssed_ETC2_sRGB8_alpha□_texture,GL_ANGLE_base_ve□tex_b□se_in□tance_shader□bu□□tin,□L□ANGLE_lossy_etc_decode,GL_EXT_te□ture_comp□essi□n_□3tc□□rgb,GL_OE□_fbo_rend□r□m□pmap,GL_EXT_discard□framebuffer,G□_OES_mapbuf□er□GL_OES_texture_□alf_□loat_lin□ar,GL□EXT□□li□_□ontrol,GL□EXT_te□ture_bor□er_clamp,GL_OES_□had□r_□ultisample_interpolat□on,G□□EXT□s□a□er_texture_l□d,GL_E□T_textu□e_m□r□or_cla□p_t□_□dge,GL□OES_□acked_□epth_□tenc□l,GL_ANGLE_tex□u□e_mult□sam□□□,GL_EXT_color_b□ffer_hal□_fl□at,GL_OES_compress□d_□TC□□pun□hthrough□_RGBA8_text□re,□L_OES_texture_half□f□oat,GL_EXT□debug_□abel,GL_A□G□E_□ack_re□erse_row_□rder,□L_EXT_draw_b□ffers,□L_NV_□ack_□ub□mage,GL_O□S□c□mpre□se□_ETC2_RGBA□_te□ture,GL_EXT_E□□_i□age_external_wrap_m□d□□,GL_□ES_□ex□ure_float_linea□,GL_E□T_□raw_ele□ents_b□se_□□rtex□GL_EXT_sRGB,GL_□HRO□I□M□□ync□query,GL_EXT_mu□□i_□raw_indir□ct,G□_KHR_parallel_shader_co□pile,GL_ANGLE_□ram□buffer_□l□t,GL_E□T_float_blend,GL_E□T_□□ltisa□pled_ren□er□to_texture,GL□EXT_tex□ure□nor□□6,GL_ANGLE_□lient□arra□s,GL_NV_fence,GL□□NGL□_text□re_usage,□L_EXT□cl□p□cull_distanc□,GL_EXT_frag_□epth,GL_ANGLE_mu□tivi□w□□ultis□mple,GL_OES_compr□ssed_E□C2□RGB8_□exture,GL_ANGL□_dept□_texture□GL□ANGLE_p□lygo□_mode,GL_EXT_□cclus□on_que□□_b□olea□,GL_EXT_□ebug_ma□ker,□L_OES_compre□se□□ET□□□sRG□□_t□□ture,GL_□□S_sampl□_variables,GL_K□R_deb□□[2024.07.0216:03:□6]OpenGLExte□sion□:GL_OES_depth24□GL_□□GLE_sten□il_□exturing,GL_E□T_de□th_clamp,GL_N□_shader□noper□pectiv□_□nterp□lation,□□_CHROMIUM_lose□c□n□ext,GL_ANGLE_program_cache_co□trol,GL_□□G□E_instanced_ar□ays,GL_EXT_□i□□oi□□□t□me□_que□□,G□_□XT_text□□e_t□pe_2_10_10_10_REV,GL_□HROM□UM_copy_compr□sse□_tex□□re,GL_OES_dra□_eleme□ts_bas□_vertex,GL_EXT_blend_minmax,GL□EXT_texture_compression_dxt□,GL_NV□EGL_str□am_□on□umer_exte□□al,G□_□ES_EGL_im□□□_□x□ernal,GL_OES_com□r□sse□_E□C_RG1□_unsigned_t□xture,GL_OVR□multi□ie□,GL_O□S_v□r□ex_array_ob□ec□,□L_EXT_instance□□a□ray□□GL_O□S_texture_float,GL_EXT□□ase_ins□ance,GL_OES_rgb□_rgba8,GL□□VR_□ul□iview□,GL_CHROMIU□_bind_genera□□□_resource,GL_□N□□E_renderabi□ity_v□lidation,□L_OES_texture_□tencil□,GL_ANGLE_copy_te□t□r□_□d,GL□□X□_□on□erv□tive□de□th□GL_O□□_compressed_EA□□R□1_unsigned_texture,GL□OE□□compr□□sed□ETC2_p□□chthrou□hA_sRGB8□al□□a_te□ture,□L□A□GL□_mem□ry_siz□,GL_O□S_□□mpress□d_EAC_□11_si□ned_text□□e□G□_ANGL□_robus□_□lient_m□mory,GL□AMD_perfor□a□ce□□onitor,GL□OES_compresse□_EAC_RG11_signed_tex□□r□,□L_□EBGL_□i□eo_tex□ure,G□_□X□_t□□ture_filt□r□ani□o□r□pic,,GL_□□T_bl□□d_func_exte□ded,GL_ANGLE_get_ser□al□ze□□conte□t_str□□g□GL_ANGLE_translat□d_s□ader_sourc□,GL_OES_element□ind□x_uint,GL□A□GLE_te□□□re_compression_□xt3,G□□ANGLE_mult□_draw,GL□A□GL□_shader_pi□□l_l□cal_storage,GL□AN□L□_□□qu□st_extension,GL_OES_E□□_i□□ge,GL_ANGLE_□as□□ver□e□_bas□_instance□GL_OE□_□et_program□bi□ary,GL_ANGLE□cli□_cull_distance□GL_OES_dr□w_buf□□rs_indexed,GL_EX□_polygon□offset_□lamp,GL_□□PLE_clip_□istance,GL_□NGLE_te□ture_comp□e□sion_d□t5,GL_O□□□surfaceless□context,□L_N□_□i□el□b□ffer□object,GL_OES_EGL_□ma□□_external_essl3,□L_EXT□□olor_buffer_float,GL_NV_fr□mebu□fe□_bl□t□GL_EXT□render□snor□,GL_EXT_text□□e_compression_bptc,GL_EXT_te□tu□e_□ompression_□gtc,GL_EXT_r□ad□format_bg□a,□L_CHROMIUM_bind_u□iform_locati□n,□L_EXT_draw_b□ff□□s_indexed,GL_□X□_ma□_buffer□r□□ge,G□_OES_t□xture_borde□_clamp,GL_OES_depth32,GL_AN□□E_shader_pixel_local_stor□ge_□□her□nt,GL_□XT_texture_□ormat_B□RA8□□8,GL_EXT_robustness,GL_OES_standa□d□der□vatives,GL_ANG□E□get_tex_□□□el_pa□□meter□GL_EX□_□e□ture_storage□□L_OES_texture_npot,GL_□NGLE□framebu□fe□_multisa□p□□,G□_EX□_unpa□k_□□bimage,GL_AN□L□□provoki□g_v□r□ex,GL_CHROMIUM□copy_texture,G□_EXT_t□xture_□g□GL_□E□_compr□□s□□□ETC2_sRG□□_a□pha8_t□□ture,GL_AN□LE_ba□e□ve□tex_base_inst□n□e□shade□_builti□□G□_A□GL□_□ossy_etc□de□o□e,GL_EXT_textur□_c□m□ression_s3tc_srgb,GL_O□S□fb□_r□□de□_mipmap,G□_EXT□discard_□rameb□ffer,GL_OES_mapbuffe□,G□_OES_text□re_h□lf_f□oat_linear,GL_EXT_clip_co□trol,□L□EXT_□e□t□re_border_□l□mp,GL_OES_□hader_multisample_interpolation,GL_EXT_shader_t□x□ure_lod,G□_EXT_texture_□irro□_clamp□t□_edge,GL_OES_packed_d□□t□_s□en□il□GL_ANGLE□t□xtur□_mul□□samp□e□GL_EXT_c□l□□_buff□r_half_flo□t,GL_OES_compresse□_□TC□□punchth□oughA_RGBA□_textur□,GL_OES_□e□□ure_h□lf□float,GL_EXT_de□ug_l□bel,GL_□NGLE_pack_reverse_row_order,GL_EXT_□ra□_buf□□rs,GL_NV_pack_subimag□,G□□OES□com□□essed_ETC2_RGBA8_texture,G□_EXT_□GL_im□ge_external_wrap_□odes,G□_OES_texture_floa□□li□□ar,GL_E□T_draw_□lements_ba□e_vert□x□GL_EXT□sR□B,GL_CHROMIUM_sync_query,GL_EXT_multi_draw□in□ir□ct,GL_□□□_pa□allel_□hader_comp□le,□L_AN□L□_fr□me□u□fer_□li□,GL_EXT_□loa□_blend,GL_□XT□mu□t□sampled_□ender_to□text□re,GL_EXT_te□ture_nor□16,GL_ANGLE_□lient_arrays,GL□NV_fence,□L_ANG□E_textur□_usage,□□□EXT_□lip_□ull□distance,GL_E□T□fr□g_d□p□h,GL_ANGLE_multiview_mul□isample,GL_OES_compressed_ETC2_□□□8_texture,GL_ANGL□□dept□_textur□,GL_ANGLE_po□y□on_mode,GL_E□T_occlusio□_quer□_b□olean,G□_□□T_debug_□arker,GL_OES_co□press□d_ETC2_sRGB8□texture,GL_OES_sample_varia□les,GL_KHR_debug[2024.07.□216:03:06]Ope□GLExtensions□GL_OES_depth24,GL_ANGLE_s□enci□_□exturing,GL□□X□_depth□clamp,□L□NV_shader_noperspect□□e_interpolati□n,GL_C□R□MIUM_□ose_contex□,GL_ANGLE_program_cac□e_control,G□_ANGLE_instance□_arrays,GL_EXT_□isj□int_t□mer_que□y,GL_EXT□te□ture_□y□e_2□10□10_10_RE□,GL_CHROMIUM_copy_comp□essed_te□ture,□L□O□S_draw_elem□nts_ba□e_□er□e□,GL_EX□_bl□nd_mi□m□x,GL_EXT□te□ture□c□mp□ession_dxt1,□L□NV_□GL_s□ream_consumer_exte□nal,□L_OES_EGL_□mage_external,G□□□ES_c□m□ressed□EAC_RG11_unsig□ed_texture,□□_O□R_multiview,GL_OES_ver□□x_ar□ay□□bj□ct□GL_E□T_instan□□d_arrays,□L_□ES_t□x□ure_float,GL_EXT_base□i□stance,GL_OES_rgb8□rgba8□GL_OVR_mul□iv□e□□,□L_□HRO□IUM_b□nd_□en□rates_re□o□rce,GL_ANGLE_re□derability_val□dation,GL_□ES_text□r□_ste□ci□8□□L□□N□LE_copy_tex□□□e_3d,GL_□XT□conservative_depth,GL_□ES_com□□essed_□AC_R11_un□igned_texture,□L_O□S_compressed_ETC2_□unchthroughA_s□GB8_alp□a_te□ture,GL_ANGLE_memory_size,GL_OES_co□presse□_EAC_R11_signed_t□xtur□,GL_□NGL□_rob□st_client_mem□ry,GL_A□D_per□orma□ce_m□nitor,GL_OES_com□re□s□d_EAC_RG11_sign□d_texture,GL_WEBGL_video□□exture,GL_E□T_texture_filter_aniso□ropic,,GL_EXT_b□e□d_func_e□tend□d,GL_□NGL□_get_serialized_contex□□string,□L□A□GLE_translat□d_shader□source,GL_OES_□lement_□nd□x_u□nt,GL_ANGLE_text□re_comp□□s□ion_dxt3,GL□□□□LE_mult□_dra□□GL_ANGLE_shad□r_pix□l_□ocal_sto□age,GL_AN□LE_reques□_extension,□L_OES_□G□_image,G□_□NGL□_base_ve□tex_base_in□tance,□L_O□S_get_prog□am□bi□□r□,GL□A□GLE_c□i□□cull_distan□e,GL_OES_□□□w□buffers□□ndexed□GL_EXT_polygon_□ffset_clamp,GL_APPLE□□l□□□d□st□nce,G□_□NGLE_□e□ture_□omp□ession_dxt□,□L_OES_surfaceless_context,□L_N□_pixel_buffer_object,G□_OE□_EGL_im□ge_exte□nal□□ssl□,GL□EXT_c□lo□_buffer_float,□L□NV_□□amebuf□er□blit,GL_EXT_ren□er_sn□rm,GL_EXT_□□xture_compressi□n_b□tc,GL_EXT_text□re□compression_□□tc,GL_EXT_read_format_bg□a,GL_□□R□MIUM_bind_un□for□_□□cation□□L□□XT_draw_b□ffers_inde□ed,GL_EXT_map_buffer_rang□□G□_OE□_te□ture_bord□r_clamp,GL_OES_depth32□GL_ANGL□_□ha□er_pixel_local_stor□ge_c□□erent,GL_EXT_texture_format_BGRA□888,GL_□XT□robu□□n□□s,GL_OES_sta□dard_derivativ□s□GL_ANGLE_get□tex□□evel□□aramet□r□GL_□□T_texture_st□r□□e,GL□OES_text□re_npo□,GL_AN□LE_fr□mebuffer_multis□mple,GL_EXT_unpack_su□ima□□,GL_ANGL□□pro□□ki□g_ver□e□,G□_CHROMIUM_copy_texture,GL_E□T_te□ture_rg□GL_OES_co□pr□s□ed_ETC2_s□GB□_alpha8_textu□e,GL_ANGLE_base_vertex_base□insta□ce_sha□er_builti□,□□_ANGLE_□ossy_etc_decode□GL_□XT_□ext□r□_com□□ession_s3□c_srgb□GL_OES_fbo_r□nde□_mip□□p,GL_EXT_discard□framebuf□er,GL□OES_□apbuffer,GL_O□S□textur□□half_float_l□near,GL_E□T_□lip_co□□rol,GL□EXT_te□t□re□b□□der_clamp,G□_OES_s□ader_m□□tis□mple□inter□olation,GL_EX□□shade□_□exture_lod,GL_□XT_text□□e_□□rro□_clamp_to_edg□,GL□OE□_□acked_□epth_□□□□□il,G□_ANGLE_textur□_multisampl□□GL_EXT_color_buffer_□alf_float,GL_O□S□c□mpr□s□e□_E□C2_p□ncht□r□ughA_RGBA□_tex□ure,GL_OES_textu□□_half_float,GL□EXT_debu□_label,GL_ANGLE_pa□k_r□ver□e□row_o□der,G□_E□T□dr□w_b□□f□rs,GL_NV_pa□k_subimage,GL_OE□_com□ressed_ETC2_□GBA8_t□xture,GL_EXT□EGL_image_extern□l_wrap_□odes□G□_OES□□ext□re_float_linear,G□_E□T_dr□□_e□ements_□ase_vertex,GL_E□T□s□GB,GL_□H□OMIUM_□ync_q□□ry,GL_E□T_multi_draw□in□ir□ct,G□_KHR_paral□el_shad□r_compile,□L_□NGLE_fr□mebuffe□_blit,GL_E□T_float_blend,GL_EXT_multisampled_r□nder_□o_te□t□re,□L_E□□_texture_□orm□6,□L_ANGLE_client□arrays,GL_NV□fence,GL_ANGLE□□□xt□r□_usage,□L_EX□_□lip_cull_□is□□□ce,GL_EXT_fr□g_de□th,G□_□N□LE_multiview_mul□isam□le,GL_OE□_compressed_ETC2_RGB8_t□xture,GL_□NGLE_dep□□_te□ture,GL_ANG□E_polygo□_mo□e,GL_EXT_occ□usion_query_□oolean,GL_EX□_de□ug_□arker,G□_OES_c□mpressed_ETC2_□R□□8_textu□e,GL_OES_sa□□le□variables,GL_KHR_debug[20□4.0□.0216:03:□6]O□e□□LExte□sion□:GL_OES_depth24□GL_□N□LE□stenci□_□□x□uri□g□GL□E□T_dept□_□lam□,G□□NV_sh□der_nopersp□ct□ve_inte□p□la□ion,GL_CHROMI□M_lose_context,□L_ANG□E_program_cach□_con□rol,GL_□NGLE_□nstanced_array□,GL□EXT_disjoint□timer_query,GL_EXT_tex□ure□type_2_10□□0_10_□E□,GL_CHROMIUM□c□py_c□mpr□ssed□te□ture,GL_O□S_draw_elements_bas□_ve□tex,GL_EXT_blend_□inmax,GL_EXT_t□xture□compr□ssion_dxt1,GL_□V_EG□_□trea□_consum□r□□x□e□na□,□L_□□□_□GL_im□ge_□xternal,GL_□□S_c□mpr□□sed_EAC_RG11_□ns□gned□t□xture,G□_□VR_mul□iview□GL□O□□□ver□□x_array_object,GL_EXT_instance□_arr□□□,GL_OES_t□xture_float,□□_EXT_base_instanc□,□L_O□□_rgb8_rgb□□□GL_□VR_m□ltivie□□□GL_CH□OMIUM_bind_generate□_re□our□e,GL_AN□LE_renderability_valid□t□on,GL_O□S_□extur□□stenc□l□,GL_ANG□E_copy_texture_3d,GL_□XT_conservati□□_□e□th,G□_OES_com□□essed_EA□_R□1_□nsi□ned_tex□ure,GL_OES_c□mp□essed_ETC□□□□nchthroughA□sRGB8□alpha_□□xture,G□_ANGL□_mem□r□_□ize,GL□OES_□□m□ressed_EAC_□1□□si□ned_t□□t□r□,GL_ANG□E_□□bu□t_client_me□or□,G□□AMD_performance_monitor,GL_OE□_□o□pressed_E□C□RG11_signed□text□re,GL_WE□□L_video_□ext□re,GL_E□T_tex□ur□_fil□er_an□sotropic,□GL_□XT_□lend_□unc_extended,GL_ANG□E_get_s□ria□iz□d_co□t□xt□string,□L_ANGL□_tr□nslated□shade□□□ource,GL_OE□_□lemen□_index_uint,□L_ANGLE_te□□ure_□□mpre□sion_□□t3,GL_AN□□E_□ulti_draw□GL_A□GLE_□hader_pixel□lo□al_storage,GL_□NGLE□req□e□t_exten□i□n,G□_OES_EGL_□m□□e,GL_ANGLE_base_ve□tex_b□se_in□tance,GL_□ES_get_p□□gra□_□□□a□y□GL_□NG□E_clip_cull_di□t□□ce,GL_OE□_draw_buffers_ind□x□d,GL□EXT_poly□on_offset_cla□p□GL_APPLE_clip_□is□ance,□L_A□GLE_texture_compression_dx□5,GL_OES_□ur□acel□ss□c□n□ext,GL□□V_p□xel_buffer_obje□t,G□_□□S_EG□_image□ex□ern□□_essl□□GL□EXT_col□r_buffer_float,G□_NV_fram□b□ff□r□bli□,GL_EXT_r□□der_snorm,GL_EXT_texture_com□□ession_bptc,GL_EX□_text□re_compre□sio□_r□t□,□□_EXT_rea□_□□□mat_□gra,GL_CHROMIUM_bind_unifo□□_location,G□_EXT□□raw_buffers_inde□ed,GL_EX□_map_□uffe□_ra□ge,GL□OE□□text□re_border_cla□p,GL_OES_depth32,GL_A□G□E_shade□_pixel_loc□l_storage_c□herent,GL_EXT_texture_format_B□□A88□□,□L_EXT_robust□ess□□□_OES_standard_derivatives,□L_ANG□E□get_tex_□evel_param□ter,□L_EXT_tex□ure_storage,□L_OES_□□xtur□_npot,GL_□N□L□_fra□ebuffer□m□ltisample,G□□□XT□unpack_subimage,GL_□N□LE_provoking_□ertex□GL_□□ROM□UM□copy□□ex□ur□,GL_EXT□text□re_r□,GL_OES□□o□p□essed_ET□2□sRGB8_alpha8_□exture□GL_ANGLE_ba□e_vertex_□ase_instance_shad□r_bu□lt□n,GL□□NG□□_□ossy_et□□□ecode□GL_□□T_texture_compr□ssion_s3tc_srgb□GL_OES_fb□_render_mipma□,GL□EXT_di□□a□d□fra□□□uffer□GL_OES_ma□□uffer,GL_OE□_texture_half_f□oat_□inea□,GL_E□T_clip_con□rol,GL_EXT_texture_borde□_cla□p,GL_□ES□shader□mu□□is□mple_□nterpolatio□,GL_EXT_shader_t□xtur□_l□d,GL_E□□_text□re_mir□or_□l□mp_to_edge,GL_OES_p□cked_dep□h_stenc□l□GL_ANGLE_t□xtu□e_multi□ample□GL_EXT_c□lor_buffer_□alf_float,□L_OES□□ompres□ed_ETC2_pu□chthrou□hA_R□B□8_texture,GL_OE□□tex□ure_half_□loat,GL_EX□_deb□g_lab□l,GL_ANGLE_pa□□_r□ver□e_□ow_order,G□_EXT□□□aw_buffer□□□L_NV_pack_subimage,GL□OE□_compress□d_ETC2_R□BA8_□extur□,GL□EXT_EGL_i□ag□_extern□□_wr□p_modes,GL_OES_te□ture_float_line□□,GL_EXT_dra□_□□ements_b□se□□ertex,G□□EXT_sRGB□□L_CHROM□UM_□□nc_query,GL_□XT_multi_□raw_indirect,GL_KHR_parallel_sha□□□_compile,GL_ANGLE_fra□eb□ffer_bl□t,GL_EXT_float□bl□nd,GL□EXT_multisa□pled□render_to_tex□□re,GL_EXT_texture_□orm16,GL_□□□□E_c□ient_arrays,GL_NV_fence,GL_ANGLE_te□t□re_u□age,GL_EXT_clip_cull_di□tance,GL_EX□_f□□g_depth,G□_AN□LE_multiview□multisam□l□□G□_OES_compress□□_ETC2□RGB8□te□□ure,□L_ANGLE_□e□□□_text□re,GL_ANGL□_polygon_mode,□L_EXT_o□cl□sion_query_boo□ean,GL_EXT_□ebug_ma□□□r,GL_□ES_compressed_ET□2_sRGB8_t□x□u□e,GL_OES_sample□varia□□□s,GL_KHR_debug[2024.07.0216□03:06]OpenGLExte□sions:GL_OES_depth□4,GL_ANGLE_stencil_texturing,G□□EXT_de□th_clamp,GL_NV_shader_nopers□ective_inte□po□□tion,GL_□HROMIUM_l□se_□on□ext,GL□□NGLE_progr□m_cac□e_c□ntrol,GL_ANGL□_i□s□□nced□a□rays,GL_EXT_dis□oint_□im□r_query,GL_EXT_text□re_type_2_10_□0_10_REV□GL_CHROMIUM_□opy_c□mpr□ssed_texture,GL_OES_draw_el□me□ts_bas□_vertex,GL_EXT□blend_□i□m□x,GL_EXT_texture_c□m□ression_dxt1□GL_N□□EGL_st□eam_co□s□m□r□□xternal□GL_OES_□GL_image_ext□rna□,□L_OES_compre□se□_EAC_RG11_unsi□ned_te□□ure,GL_□VR_□ultiview,GL_OES_vertex_array_object,GL_EXT_i□stanced_arrays,□L□OES_□□x□ure_float,GL□EXT_base_instance□□□_OES_rgb8_rgba□,G□_OVR□m□l□ivie□2,□L_□HR□MIUM_bind_g□ner□tes_resour□e,GL_ANGLE_renderability_val□dation,GL_OES_texture_st□□cil8,GL_ANGLE_cop□□textu□e_3d,GL_□XT_conservativ□□depth,GL_□□S_□ompressed_EAC_R11_unsigned_texture,□L_OES□compresse□_ETC2_p□□chthrou□hA□sRGB8□□lpha_tex□u□□□GL_□NGL□□memor□_size,G□_□ES_com□□essed_EAC_R11□sign□d□□exture,GL_ANG□E_robu□t_c□i□nt_memory,GL_□MD_perform□nce_monitor,G□□OES_com□resse□_EAC_RG□1_signe□_□□xture,GL_WEBGL□v□□eo_texture,GL□EXT_te□ture_□ilter_an□sotropic,,GL_EXT_blend_func_exten□ed,□L_ANGLE_ge□_□eri□lized_context□□tring,GL_A□□LE_tra□slat□d□shader_source,GL□OES□ele□ent_ind□x_□int,□L_ANGLE□tex□u□e_com□□□s□□on_dxt3□GL_A□G□□_mul□i_dra□,GL_□NGL□_s□a□e□_pixel_loca□_stora□e,□L_AN□LE_req□est_exte□sion,□L_OES_EGL_□□□□e,GL_ANGL□□base□ve□□ex□□□se_inst□□ce,GL□OES_get□□rogram_binary,GL_ANGLE_clip_cu□l□distance,GL_OE□_draw_buf□ers_indexed,GL_EXT_polyg□n_of□s□t_□lamp,GL_APPLE□clip_distance,GL_A□GLE_texture□compres□ion□dxt5,□L_OES□surface□ess_conte□t,GL_NV_pixe□□□uffer_objec□,□L□OES_EGL_image_external_e□□l3,GL_EXT_□olor□buff□r_fl□at,□L_NV_f□amebuffer_blit,GL_EXT_rende□_snorm,G□_□XT_texture_compressi□n_bpt□,G□_EXT_texture_□□mpres□i□n□rg□c,GL_□□T_re□□_format_bg□a□GL_C□ROMIUM□bind_uniform_loc□tio□,GL□EXT_□□aw_buffers_i□dexed,GL_E□T_m□p□b□□f□r_range,GL_OES_te□tu□e_bo□□er_clamp,G□_OES_d□p□h32,GL□ANGLE_shader_pix□l_□□□□□□st□rage□coh□ren□,G□□EXT_□ext□re_form□t_BGRA888□,GL_EXT_ro□u□tness,GL_OES_standard_d□□i□atives,GL_ANGLE_ge□_□ex_level_parameter,□L_EXT_□exture_sto□age,GL_OES_textur□_np□t,□L_ANG□E_framebuffer_mu□tisample,GL_□XT_unpack_subimage,G□_A□GL□_provoking_□ertex,G□_CHROMI□□_copy_te□ture,GL□EX□□tex□ur□_□g,□L_□□S_compr□ssed_ETC2_s□GB8□alpha8_texture,GL_□NG□E_b□□□_□□rtex_base_instance_sha□er_b□□□ti□,G□_ANG□E_□o□s□_et□_decode,□L□EXT_texture_compres□i□n_s3tc_□rgb,G□_OES_fbo_render□m□□map□GL_EXT_discard_framebuffer□GL_O□S_□a□buf□er,GL_OES□textur□_half_fl□□t_linear,GL_EXT_□lip_control,GL_E□□□t□xt□re_borde□_clamp,G□_O□S_shad□r_mul□is□mple_interpolation,GL_EXT□sh□d□r_textur□_□od,GL_EXT_□□x□□re_mirror_clamp_to□□dge,GL_OE□_□acked_depth_stencil,□L_ANGL□_texture□□ultisamp□e,G□_EX□□col□r_bu□fer_h□lf_flo□t,GL_OES_compre□se□_E□C2□pun□hthroug□A□RGBA8□t□□t□re□□L_OE□□texture_half_f□oat,GL_EXT_debug_lab□l,GL_□NGLE_pack_re□erse_row_□rder□GL□EXT_draw_buffe□s,GL_NV□pack□s□bimag□,GL_□ES_com□ressed_□TC2_RGBA□_tex□ure,GL_EXT□EGL_ima□e_external_wra□□modes,GL_OES□texture_fl□at□line□r,GL_EXT□dra□_elemen□s_□a□e□vertex,□L_E□T_□RGB,GL_C□RO□□□□_sync_q□ery,GL_EXT_□ulti_□raw□indire□t,□L_KHR_□ar□llel_shader_compile□G□□A□GLE□□r□mebuffer_□□it,□L_□XT_flo□t□b□end,GL_E□T□multisampled□render_to_tex□□re,□L_E□T_tex□ur□□norm16,□L□ANGLE_c□ie□t_arrays,GL_NV_□□nce,□L_ANGLE_t□xture_u□ag□,GL_EX□_cl□p_cull_dis□ance,G□_EXT_fr□g_depth,GL_ANGLE_mu□tiv□ew_mu□tisample,GL_OE□_compres□ed□ETC2□RGB8_tex□ure,GL_A□□LE□d□pth_te□ture,G□_ANGLE_pol□g□n_mode,GL□EXT_□cclu□i□n_query_boolean,G□_EXT_debug_mar□er,G□_OES_compressed_E□C2□□RGB8_text□re,G□_OES_sample_variab□e□,GL_KHR_debug

精选评论
  • 吾名仕:157.845.190.386
    泛域名泛目录收录区别如下,泛域名在实际使用中作用是非常广泛的,比如实现无限二级域名功能,提供免费的url转发,在IDC部门实现自动分配免费网址,在大型企业中实现网址分类管理等等,都发挥了巨大的作用,泛目录是一种操作手法
  • 吾名仕:148.826.454.979
    泛域名泛目录收录区别如下,泛域名在实际使用中作用是非常广泛的,比如实现无限二级域名功能,提供免费的url转发,在IDC部门实现自动分配免费网址,在大型企业中实现网址分类管理等等,都发挥了巨大的作用,泛目录是一种操作手法 你以为我不敢在车里要你泛域名泛目录收录区别如下,泛域名在实际使用中作用是非常广泛的,比如实现无限二级域名功能,提供免费的url转发,在IDC部门实现自动分配免费网址,在大型企业中实现网址分类管理等等,都发挥了巨大的作用,泛目录是一种操作手法
  • 吾名仕:194.692.500.264
    泛域名泛目录收录区别如下,泛域名在实际使用中作用是非常广泛的,比如实现无限二级域名功能,提供免费的url转发,在IDC部门实现自动分配免费网址,在大型企业中实现网址分类管理等等,都发挥了巨大的作用,泛目录是一种操作手法
  • 吾名仕:146.506.87.720
    泛域名泛目录收录区别如下,泛域名在实际使用中作用是非常广泛的,比如实现无限二级域名功能,提供免费的url转发,在IDC部门实现自动分配免费网址,在大型企业中实现网址分类管理等等,都发挥了巨大的作用,泛目录是一种操作手法

剧情百科网 猜您喜欢

你以为我不敢在车里要你
郑重声明: 剧情百科网所有播放资源均由机器人收集于互联网,本站不参与任何影视资源制作与存储,如若侵犯了您的权益请书面告知,我们会及时处理.

如果喜欢剧情百科网请分享给身边的朋友,站内广告是本站能持续为大家服务的立命之本还望顺手支持一下^_^

留言反馈  -  RSS订阅  -  百度蜘蛛  -  谷歌地图  -  神马爬虫  -  搜狗蜘蛛  -  奇虎地图  -  必应爬虫

Copyright © 2019-2026 · 剧情百科网 www.yangjunqi.net