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《天堂里的战争》

类型:剧情 喜剧 其它  美国  2016 

主演:梅丽尔·斯特里普 爱德华·诺顿 基特·哈灵顿 西耶娜·米勒 托比·马奎尔 凯丽·拉塞尔 戴维德·迪格斯 戴安·琳恩 艾莎·冈萨雷斯 马修·瑞斯 大卫·休默 因迪拉·瓦玛 塔哈·拉希姆 嘉玛·陈 阿达什·古拉夫 玛丽昂·歌迪亚 哈莉·尼夫 福里斯特·惠特克 雅拉·沙希迪 盖兹·乔杜里 穆雷·巴特利特 海瑟·格拉汉姆 贾德·赫希 切莉·琼斯 米娅·麦斯特罗 迈克尔·甘多菲尼 塔拉·萨莫斯 彼得·里格特 玛丽安妮·芮登 艾米·穆林斯 德维卡·贝斯 本.哈勃 玛米亚·宝佛 雪梨·道比什 亚历山大·索科维科夫 Jo 

导演:比尔·哈德尔 

天堂里的战争 剧情简介

[2024□07.0216:03:06]Ope□GLExtensions:G□_OES_□epth24,GL_ANGLE_□tencil_□exturing,G□_□XT_□epth□clamp,G□_□V□shader□nopers□e□□□v□_interpolati□n,GL_CHROMIUM_lose□co□text,G□_ANGLE_p□ogram_c□c□e_control,G□_ANGLE_in□□a□c□d_arra□s□□□_EXT_disjoint_□imer_query,GL_□XT_tex□□re_ty□e_□_10_10_10□REV,GL_CHROMIUM_c□□y_co□pressed_textur□□□□□OES_draw_elem□nts_base□vertex,G□_EXT_blend_minmax,GL_EXT_texture_com□ress□□n_dxt1□GL_NV_EGL_stream□co□s□m□r_extern□l□GL_O□S_EGL_im□ge_externa□,GL_OE□_compresse□_EAC_R□□□_unsigned_textur□,GL_OVR_m□□ti□ie□,GL_OES_□ert□x_array_□bject,GL_□X□□ins□an□ed_arrays,GL_OES_tex□ure_fl□□t,GL_EXT□b□se_instan□e,GL_OE□_rg□8_rgba8,G□_OVR_multiview2□GL_CHROMIUM□bi□d_g□ne□ates□□esourc□,GL_ANGLE_r□nder□b□l□ty_validation,G□_OES_texture_sten□il8,GL_ANGLE_cop□_texture_3d,G□□E□T_co□serv□tive□depth,G□□□ES_□ompre□□ed_E□C□□11_unsigne□_tex□ure,G□_OES_compresse□_ETC2_p□ncht□roughA_□R□B8_alpha_□□xt□r□□GL_□N□LE_□emo□y□siz□□GL_O□S_comp□es□ed_EA□_R11_signed_te□□ure,GL_ANGLE_robust□cl□ent□memor□,GL_AMD_p□rform□nce_monitor,□L_OE□_□o□pressed_EAC_RG11_sign□□_texture□GL_WEBGL_vide□_texture,GL_EXT_□exture_f□□ter_a□isotropi□,□GL_EXT_□lend_f□nc_exten□ed,G□_ANGLE_get_serial□z□d_cont□xt_□tr□ng□GL_ANGLE_translated_shader_sou□ce,□L_O□S_□lement□index_□int,GL_ANGLE_t□xture□co□p□e□sion_d□t3,GL_□NGLE_mult□_dr□w□GL_AN□L□_shader_pixe□_local_s□orage,GL_ANGLE□request_ex□□□sion,GL_OES_□GL_image□GL_ANGLE□base_vertex_base_instance,GL_□ES_□et_program_bin□□y,GL_ANG□E_clip_cull_dis□an□e□GL_OES_d□□w_□uffers_indexed,GL_EXT_polygon_offset_□□amp,GL_□P□□E_□lip□di□tance□GL_ANGLE_textur□_co□pression_dx□5,GL□OES_surf□celess_con□ex□,GL_NV_pixel_buf□er□obje□□,GL□OES_EGL_imag□_□x□ernal_essl3,G□_EXT_c□lor_b□□fer_□l□at,GL_□V_f□a□□buffer□□□i□,GL_EXT_render_s□orm,GL_EX□_te□ture_com□ression_bptc,GL_EXT□t□□ture_compression_rg□c,G□_EXT□re□d_format_□gr□,□L_CHROMIUM□bind_□niform_□oca□ion,GL_EXT_d□aw_buffers_indexed,□L_□XT_map_buffer_r□nge,GL_OES_textur□_border_clamp,GL_OES□depth32□□L_ANGLE_shader□□ix□l_□ocal_storage_coher□nt,□L_EXT□tex□□re_forma□_BGRA8888,GL_EXT□robustness,GL_OES_st□ndard_de□iv□□iv□□□GL_AN□LE_□et_te□_l□vel_parameter□GL_EXT_tex□ure_stora□e,□L_OES_textu□e_npo□,GL_ANGLE_framebuffer_mult□sampl□,GL□EXT_unpack_subimage,□L_ANGLE_p□ovoki□g_vertex,GL_CHROMI□M_copy_texture,□L_E□T_texture_rg,GL_OES_c□mpr□sse□_E□C2_sRGB8_□l□□a8□te□tur□,GL_□NGLE□base_vertex_□ase_instance_shade□_builtin,GL□A□GLE□□ossy_etc_decode,GL_EXT_tex□ure_compres□io□_s3tc_□rgb,GL□OE□_fbo_render_mipmap,GL□EX□□□iscard_framebuffer□G□_O□□_m□pb□ff□r,□L_OES_tex□ur□_ha□f_float_linear,□L_□XT□clip_□□ntrol,GL_EX□□texture□b□rder_clam□,GL_O□□_□h□der_multisample_interp□la□ion□GL_EX□_shader_te□ture_lod,□□_EXT_te□□ure_mir□or_clam□_to_□dge,G□_OES_□acked_dept□□s□□ncil,GL_ANGLE_texture_multisampl□,GL_EX□_col□□□buff□r□hal□_□loa□,GL_□E□_c□mpresse□_E□□2□punchthroughA_RGBA□_texture,G□_OES_tex□ure□half_fl□at□GL□EXT_debug_label,GL_AN□LE_pa□k_revers□_row□□r□□r,G□_EXT□d□□w_b□ffers,GL_NV_pack_subimag□,GL□O□S_compr□ss□d_E□C2□RGBA□□texture,GL_□XT_□GL_□mage_e□□□rnal_wr□p_mod□s□□L_□ES_□ext□re_fl□at_li□ear,GL_EXT_d□aw_e□e□e□ts_bas□_v□rtex□GL_□XT_sRGB□GL_C□ROMIUM_□□nc□query,GL_E□T□multi_draw_indir□ct,GL_K□R□paralle□_s□ader_compile,GL_□NGL□_framebuffe□_blit,GL_□XT_flo□t□blend,GL_□XT_□u□tisamp□ed□ren□er_to_□exture,GL_EXT_texture_□□rm16,GL_ANGLE_cl□ent_arra□s,G□□N□_□ence,GL_ANGLE_texture_usa□□,□L_EXT_□l□□_cull□□istance,□L_E□T_frag_dept□,GL_ANG□E_multiv□ew_multi□a□ple,□L_OES□compressed_ETC2_RGB8_□ex□ure,GL_A□GL□_□epth□texture□GL_□NGLE_□olyg□n_□□de□□L_E□T_occlusio□_query_b□□lean,GL_EXT_deb□g_marker,GL_O□□_□omp□essed_E□C2_sRGB8_texture,GL_OES_sample_variab□e□,GL_□HR_de□ug[2024.07.02□6:03:06]Ope□GLExt□□sions:GL_OES_□epth2□,GL_ANGL□□□t□ncil_text□ri□g□GL_E□T_d□□th_clamp,GL_NV_shade□_noperspectiv□_in□erpola□□on,GL_CHROM□□M_los□_context□GL_ANG□E□□rogram_cache_contr□l,GL_AN□LE_inst□□ced_array□,GL_EXT_□isjoi□□□timer□que□□,GL_EXT_texture_type_2_10_□0_10_□□V,GL_CHROMI□M_□opy_compressed_tex□ure,GL_□ES_draw_el□m□n□□_base□v□rtex,GL_EXT_blend_minm□□□GL_EXT_texture_comp□e□sion_dx□1,GL_NV_□GL_st□eam_cons□mer_extern□□,GL_OES_EGL_i□age_external,□L_□□S_c□mpres□e□□□AC_□G□1_un□i□□ed_texture,GL_OVR□multiv□ew□□L_□ES_ver□ex_array_obje□□□GL□EXT_in□□a□c□d_ar□ay□□G□_OE□_textu□e_float,GL_EXT_bas□_ins□a□ce,□L_O□S_rgb8_rg□a8,GL_O□□_m□lti□□□w□,GL_CHROMI□□_bind_generates_resou□ce,GL_AN□LE_r□nderability_vali□ation,G□_OES_te□ture_stencil8,G□_ANGLE_copy_text□re_3d,GL_EXT_co□se□vative_depth,GL_□ES_□□□p□e□se□_EAC_R11□un□i□□ed_tex□□re,GL_□□S_□□mpress□d_ETC2_punchthrough□_sRGB□_a□p□□_t□xture,GL_ANGLE_memo□□_□ize,GL_□□S_□ompresse□_EAC_R11□signed_tex□ure□G□_ANGL□_robust_□li□nt_□□□o□y□GL_AMD_□erforma□ce□m□nitor,GL_OES_compressed_□AC_RG11_si□ned_texture,GL_WEBGL_v□deo_text□r□,GL_EX□_t□xt□re_f□lter_anisot□opic,,GL□□XT_blen□_func_extended,GL□ANGLE□get□serialized_conte□t_st□i□g□GL_ANGLE_translated_sha□er_source,GL□□ES_element_ind□x_u□□t,GL_ANGLE_tex□ure_c□mpres□□□n_dxt3□GL_□NG□E□mult□_d□aw,□L_□NGLE_s□□der_pixel_local_storage,GL_ANG□E_request_□xte□sion□GL_OE□_EG□_im□ge,GL_AN□LE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  • 朕在输入中:178.973.499.847
    据说这是上海最豪华,最贵的会所。装修风格的确精致的很,服务态度也是非常好,关键这一瓶水贵的吓死人。音响效果嘛就是找到了专业歌手的感觉。 打开App查看高清大图 天地汇KTV皇家俱乐部(打浦路店)
  • 朕在输入中:152.623.199.662
    据说这是上海最豪华,最贵的会所。装修风格的确精致的很,服务态度也是非常好,关键这一瓶水贵的吓死人。音响效果嘛就是找到了专业歌手的感觉。 打开App查看高清大图 天地汇KTV皇家俱乐部(打浦路店) 天堂里的战争据说这是上海最豪华,最贵的会所。装修风格的确精致的很,服务态度也是非常好,关键这一瓶水贵的吓死人。音响效果嘛就是找到了专业歌手的感觉。 打开App查看高清大图 天地汇KTV皇家俱乐部(打浦路店)
  • 朕在输入中:185.373.165.49
    据说这是上海最豪华,最贵的会所。装修风格的确精致的很,服务态度也是非常好,关键这一瓶水贵的吓死人。音响效果嘛就是找到了专业歌手的感觉。 打开App查看高清大图 天地汇KTV皇家俱乐部(打浦路店)
  • 朕在输入中:124.703.296.715
    据说这是上海最豪华,最贵的会所。装修风格的确精致的很,服务态度也是非常好,关键这一瓶水贵的吓死人。音响效果嘛就是找到了专业歌手的感觉。 打开App查看高清大图 天地汇KTV皇家俱乐部(打浦路店)

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